Unleash your detective-like skills in this abstract card game, competing to solve cases, gather evidence, and outwit your opponent.
Collect the cards you need to solve the mystery before your opponent!
Cover Image
Themes
Abstract London Mystery Sherlock Holmes
Main Game Mechanics
Bluffing Memory Set Collection
London, 1898. It's a dark, foggy night. Two clever detectives race to solve a case by collecting 7 consecutively-lettered evidence cards. Every turn a player increases his influence by placing a card next to an evidence pile. After that he has to estimate the total of the values of both players' cards in hand. Instead of increasing influence a player may dispute the opponent's bid. If the bid was too high (higher than the card total) the player may choose one evidence pile which is evaluated. Influence on this pile is rewarded with an evidence card.
(Description from BoardGameGeek)
Read the Rules
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Read the rules PDF at North Street Games - [COMING SOON]
Recommended Video
Daryl Boone's Board Gem's (Instructional and Review) - About 20 Minutes Long - Watch on YouTube
Click here to jump straight to the rules explanation at 4 Mins 25 seconds
Extras Included with Our Copy
n/a
Notes On North Street Games Library Copy
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Click here to read much more about the game on its BoardGameGeek page.
Year Released: 2003
Designer(s): Marcel-André Casasola Merkle
Artist(s): Marcel-André Casasola Merkle, Claudia Riga
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