Create lush landscapes, hunt for valuable resources, and compete to become the most successful tribe.
Themes
Settlement Building Prehistory Mammoths
Main Game Mechanics
Area Majority Tile Placement
In Carcassonne: Hunters and Gatherers players take turns placing tiles to create the landscape and placing meeples to score points from the map they're creating. The player with the most points at the end of the game wins. Instead of cities, roads, and farms, Carcassonne: Hunters and Gatherers has forests, rivers, lakes, and meadows. Players' meeples can represent hunters (when placed in the meadows), gatherers (in a forest), or fishermen (on river segments). They also have huts, which can be placed on rivers or lakes to get fish from the entire river system.
(Description from BoardGameGeek)
Video Tutorial
Rodney Smith's Watch It Played Tutorial - About 20 Minutes Long - Watch on YouTube
Extras Included with Our Copy
Printed Solo Rules "Carc Island" by John Fiore and Issy Waldrom
Mini Expansion - 5 New Tiles and printed rules from "King & Scout" (includes Shaman, Scout, Hunter on Bridge, Dug-Out and Agriculture)
Notes On North Street Games Library Copy
Ours is the English 2002 Rio Grande Games edition.
Click here to read much more about the game on its BoardGameGeek page.
Year Released: 2002
Designer(s): Klaus-Jürgen Wrede
Artist(s): Johann Rüttinger, Klaus-Jürgen Wrede
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