Craft tragic tales, inflict misery upon your characters, and strive to be the most morbidly delightful storyteller of them all.

Themes
Horror      Humour      Outdoor Play

Main Game Mechanics
Hand Management      Layering      Storytelling      Take That

The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice—just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope—if not in this world, then in the peace that lies beyond. In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with happy occasions that pile on positive points. The player with the lowest score wins!

(Description from the Publisher.)

Read The Rules

Official Gloom Rules PDF from Atlas Games' Webpage - Click Here to Read

Recommended Videos

Roll for Crit's How To Play - About 3.5 Minutes Long - Watch on YouTube

Extras Included with Our Copy
n/a

Notes On North Street Games Library Copy
Our copy is the Atlas Games 2nd Edition.

Click here to read about the game on its publishers webpage.

Click here to read much more about the game on its BoardGameGeek page.

Year Released: 2005
Designer(s): Keith Baker
Artist(s): Michelle Nephew, J. Scott Reeves, Todd Remick

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